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Multi-Agent Imitation by Learning and Sampling from Factorized Soft Q-Function

Neural Information Processing Systems

Learning from multi-agent expert demonstrations, known as Multi-Agent Imitation Learning (MAIL), provides a promising approach to sequential decision-making. However, existing MAIL methods including Behavior Cloning (BC) and Adversarial Imitation Learning (AIL) face significant challenges: BC suffers from the compounding error issue, while the very nature of adversarial optimization makes AIL prone to instability. In this work, we propose Multi-Agent imitation by learning and sampling from FactorIzed Soft Q-function (MAFIS), a novel method that addresses these limitations for both online and offline MAIL settings. Built upon the single-agent IQ-Learn framework, MAFIS introduces the value decomposition network to factorize the imitation objective at agent level, thus enabling scalable training for multi-agent systems. Moreover, we observe that the soft Q-function implicitly defines the optimal policy as an energy-based model, from which we can sample actions via stochastic gradient Langevin dynamics. This allows us to estimate the gradient of the factorized optimization objective for continuous control tasks, avoiding the adversarial optimization between the soft Q-function and the policy required by prior work. By doing so, we obtain a tractable and non-adversarial objective for both discrete and continuous multi-agent control. Experiments on common benchmarks including the discrete control tasks StarCraft Multi-Agent Challenge v2 (SMACv2), Gold Miner, and Multi Particle Environments (MPE), as well as the continuous control task Multi-Agent MuJoCo (MaMuJoCo), demonstrate that MAFIS achieves superior performance compared with baselines. Our code is available at https://github.com/LAMDA-RL/MAFIS.


Biologically Inspired Dynamic Thresholds for Spiking Neural Networks

Neural Information Processing Systems

The dynamic membrane potential threshold, as one of the essential properties of a biological neuron, is a spontaneous regulation mechanism that maintains neuronal homeostasis, i.e., the constant overall spiking firing rate of a neuron. As such, the neuron firing rate is regulated by a dynamic spiking threshold, which has been extensively studied in biology. Existing work in the machine learning community does not employ bioinspired spiking threshold schemes. This work aims at bridging this gap by introducing a novel bioinspired dynamic energy-temporal threshold (BDETT) scheme for spiking neural networks (SNNs). The proposed BDETT scheme mirrors two bioplausible observations: a dynamic threshold has 1) a positive correlation with the average membrane potential and 2) a negative correlation with the preceding rate of depolarization. We validate the effectiveness of the proposed BDETT on robot obstacle avoidance and continuous control tasks under both normal conditions and various degraded conditions, including noisy observations, weights, and dynamic environments. We find that the BDETT outperforms existing static and heuristic threshold approaches by significant margins in all tested conditions, and we confirm that the proposed bioinspired dynamic threshold scheme offers homeostasis to SNNs in complex real-world tasks.


204904e461002b28511d5880e1c36a0f-Supplemental.pdf

Neural Information Processing Systems

Similarly to [6], we consider that all environments have the same underlying Structural Causal Model (SCM) and that the different environments correspond to different interventions on the SCM. We provide here the formal definition for SCMs and interventions. We say that Xi causes Xj if Xi 2Pa(Xj). Definition A.2. (Intervention) [6]: Consider a SCMC =( S,N). An intervention e on C consists of replacing one or several of its structural equations to obtain an intervened SCMCe =( Se,N e) with structural equations: Sej: Xej fj(Pa(Xej),N ej), for j =1,...m (11) The variable Xe is intervened on if Si 6= Sei or Ni 6= Nei .


Noise Schedule

Neural Information Processing Systems

Because a diffusion model shares parameters for all diffusion steps, the noise schedule (parametrized by 1:T) is an important hyperparameter that determines how much weight we assign to each denoising problem. We find that standard noise schedules for continuous diffusions are not robust for text data. We hypothesize that the discrete nature of text and the rounding step make the model insensitive to noise near t =0 . Concretely, adding small amount of Gaussian noise to a word embedding is unlikely to change its nearest neighbor in the embedding space, making denoising an easy task near t =0 . To address this, we introduce a new sqrt noise schedule that is better suited for text, shown in Figure 5 defined by t =1 p t/T +s, where s is a small constant that corresponds to the starting noise level11. Compared to standard linear and cosine schedules, our sqrt schedule starts with a higher noise level and increase noise rapidly for the first 50 steps. Then sqrt slows down injecting noise to avoid spending much steps in the high-noise problems, which may be too difficult to solve well. The hyperparameters that are specific to Diffusion-LM include the number of diffusion steps, the architecture of the Diffusion-LM, the embedding dimension, and the noise schedule, . We set the diffusion steps to be 2000, the architecture to be BERT-base [7], and the sequence length to be 64. For the embedding dimensions, we select from d 2{ 16,64,128,256} and select d = 16for the E2E dataset and d = 128for ROCStories. For the noise schedule, we design the sqrt schedule (Appendix A) that is more robust to different parametrizations and embedding dimensions as shown in Appendix M. However, once we picked the x0-parametrization ( 4.2) the advantage of sqrt schedule is not salient. We train Diffusion-LMs using AdamW optimizer and a linearly decay learning rate starting at 1e-4, dropout of 0.1, batch size of 64, and the total number of training iteration is 200K for E2E dataset, and 800K for ROCStories dataset. Our Diffusion-LMs are trained on a single GPU: NVIDIARTXA5000, NVIDIAGeForce RTX 3090, or NVIDIAA100.



Enhancing Robustness in Deep Reinforcement Learning: A Lyapunov Exponent Approach

Neural Information Processing Systems

Deep reinforcement learning agents achieve state-of-the-art performance in a wide range of simulated control tasks. However, successful applications to real-world problems remain limited. One reason for this dichotomy is because the learnt policies are not robust to observation noise or adversarial attacks. In this paper, we investigate the robustness of deep RL policies to a single small state perturbation in deterministic continuous control tasks. We demonstrate that RL policies can be deterministically chaotic, as small perturbations to the system state have a large impact on subsequent state and reward trajectories. This unstable non-linear behaviour has two consequences: first, inaccuracies in sensor readings, or adversarial attacks, can cause significant performance degradation; second, even policies that show robust performance in terms of rewards may have unpredictable behaviour in practice. These two facets of chaos in RL policies drastically restrict the application of deep RL to real-world problems. To address this issue, we propose an improvement on the successful Dreamer V3 architecture, implementing Maximal Lyapunov Exponent regularisation. This new approach reduces the chaotic state dynamics, rendering the learnt policies more resilient to sensor noise or adversarial attacks and thereby improving the suitability of deep reinforcement learning for real-world applications.


Diffusion Actor-Critic with Entropy Regulator

Neural Information Processing Systems

Reinforcement learning (RL) has proven highly effective in addressing complex decision-making and control tasks. However, in most traditional RL algorithms, the policy is typically parameterized as a diagonal Gaussian distribution with learned mean and variance, which constrains their capability to acquire complex policies. In response to this problem, we propose an online RL algorithm termed diffusion actor-critic with entropy regulator (DACER). This algorithm conceptualizes the reverse process of the diffusion model as a novel policy function and leverages the capability of the diffusion model to fit multimodal distributions, thereby enhancing the representational capacity of the policy. Since the distribution of the diffusion policy lacks an analytical expression, its entropy cannot be determined analytically. To mitigate this, we propose a method to estimate the entropy of the diffusion policy utilizing Gaussian mixture model. Building on the estimated entropy, we can learn a parameter $\alpha$ that modulates the degree of exploration and exploitation. Parameter $\alpha$ will be employed to adaptively regulate the variance of the added noise, which is applied to the action output by the diffusion model. Experimental trials on MuJoCo benchmarks and a multimodal task demonstrate that the DACER algorithm achieves state-of-the-art (SOTA) performance in most MuJoCo control tasks while exhibiting a stronger representational capacity of the diffusion policy.